| Title: The
Graph Club
|
| Publisher: Tom Snyder |
| Grades: K-4 |
| Platform: Win/Mac hybrid CD-ROM |
| NH Frameworks: Math Std. 1, 2, 3, 5, 6, 7 |
| Description:
This software tool has been designed to help lower
elementary grade students develop the ability to read and
interpret graphs and use graphs to communicate information,
answer questions and solve problems. "The Graph Club"
assists children in making the transition from graphing with
manipulatives to graphing in the abstract and helps them
understand the relationship between different representations of
the same data--tables, picture graphs, bar graphs, line graphs
and circle graphs.
Students can explore already created graphs (explore mode),
create their own graphs (create mode), design graphs to match
existing ones (match mode) and hypothesize about what data
represents (guess mode). Thirty five sample graphs are included
along with over 150 fun icons or you can import your own.
|
| Integration: |
| Can be used by individuals, pairs/groups of students or the
whole class |
| Single or multiple computer environment |
| Teacher guide includes program basics, several dozen graphing
ideas, 35 sample graphs with activities, blacklines, how to
introduce graphing concepts in the primarily grades and
assessment ideas.
|
|
Top of
page
Return to Software Reviews homepage
|
| Title: Ice
Cream Truck |
| Publisher: Sunburst |
| Grades: 2-6 |
| Platform: Win/Mac hybrid CD-ROM |
| NH Frameworks: Math Std. 1, 2, 3, 4, 5, 6, 7, 8 |
| Description:
Students get behind the wheel of their own ice cream
truck and experience a fun, real world application of
mathematics as they purchase, price and sell ice cream around
town. Numerous options allow teachers to make the problem
solving and math skills age-appropriate. A journal is provided
for students to log their experiences and a spreadsheet to
estimate costs and facilitate problem solving and decision
making.
Throughout the simulation, students build skills in
arithmetic operations, data gathering, recognizing patterns,
working backwards, estimating and money sense. (If you are
familiar with Hot Dog Stand, this is a similar concept for
younger students).
|
| Integration: |
| Can be used by individuals or pairs of students |
| Multiple computer environment preferred |
| Curriculum reinforcement and extension |
| Teacher guide covers basic operation, teacher options, using
the journal and spreadsheets and four investigations
(calculating profits, looking for trends, comparing profits,
conducting surveys).
|
|
Top of
page
Return to Software Reviews homepage
|
| Title: Logical
Journey of the Zoombinis
|
| Publisher: Broderbund |
| Grades: 3-7 |
| Platform: Win/Mac hybrid CD-ROM |
| NH Frameworks: Math Std. 1, 2, 6, 7, 8 |
| Description:
Students must successfully solve 12 logic puzzles as they
guide their tribe of Zoombinis to their new homeland. The
gameplay centers around the Zoombinis characters' attributes
with the students working carefully to find patterns and
functional relationships among these attributes. This software
was co-developed with TERC and promotes not only logical
thinking and data analysis skills, but also scientific thinking
processes and writing and communicating mathematics to show
understanding. Four levels of difficulty are included.
The 12 challenges are divided into four groups and cover the
following topics.
Logical relationships--grouping and comparing information
Strategic thinking--linking information and problem solving
Organization--graphing and mapping information
Algebraic thinking--sorting, comparing and associating
variables
|
| Integration: |
| Can be used by individuals or pairs of students |
| Multiple computer environment preferred |
| Best used as a supplement to basic curriculum or
for unit on attributes |
| Teacher guide includes complete instructions, blacklines to
introduce students to each challenge (I highly recommend using)
and 11 additional activities.
Note: this is one of my all time favorite educational
software programs--the kids absolutely love using it, and it
teaches logical thinking skills not available within most math
software.
|
|
Top of
page
Return to Software Reviews homepage
|
| Title: Math
Workshop Deluxe
|
| Publisher: Broderbund |
| Grades: K-6 |
| Platform: Win/Mac hybrid CD-ROM |
| NH Frameworks: Math Std. 1, 2, 3, 4 |
| Description:
Within Math Workshop, students can explore a variety of
mathematical ideas, develop and apply problem solving strategies
and engage in creative pursuits. Eight different activities with
multiple levels of difficulty encourage children to construct
their own mathematical understandings and to seek multiple
solutions to problems. Teachers can customize some of the
problem sets.
The activities include:
Bowling for Numbers--addition, subtraction, multiplication,
division, equivalence, estimation
Boiler Room--fractions, percents, decimals, word problems
Rhythm Shop--fractions integrated with music
Rockets--the game of Poison (also called Nim)
Pattern Windows--geometric patterns integrated with art
Super Sticklers--line drawn puzzles
Puzzle Patterns--patterned puzzles
Hidden Picture Puzzles--similar to tangrams (fitting
geometric shapes together into another shape)
|
| Integration: |
| Best used by individual students |
| Multiple computer environment preferred |
| Curriculum reinforcement and extension, several activities
also good for remediation |
| Teacher guide covers basics of all activities, 19
cross-curricular lesson plans and additional resources for
teachers.
|
|
Top of
page
Return to Software Reviews homepage
|
| Title: Mighty
Math Carnival Countdown
|
| Publisher: Edmark |
| Grades: K-2 |
| Platform: Win/Mac hybrid CD-ROM |
| NH Frameworks: Math Std.1, 3, 4, 6 |
| Description:
Students explore 5 engaging activities that develop
fundamental math skills in an entertaining carnival setting. As
to be expected with Edmark products, activities feature both an
explore mode and question & answer mode, along with grow
slides that automatically advance the level of difficulty (or
can be manually adjusted).
Virtual manipulatives help students make connections between
concrete and abstract math. Topics covered include place value
(1s, 10s, 100s), addition and subtraction with carrying and
borrowing, sorting rules, Venn diagrams, pattern recognition,
equivalencies (<,>,=), early multiplication and division,
and early 2D geometry.
|
| Integration: |
| Best used by individuals or pairs of students |
| Multiple computer environment preferred |
| Teacher guide includes descriptions of all activities, section
on how to introduce the activities to your students, blacklines
and 7 extension activities.
|
|
Top of
page
Return to Software Reviews homepage
|
Title: Tabletop/Tabletop
Jr.
|